This should apply to all weapons, bullets spawn in at the muzzle, and not from the centre of the screen. No super damage that leads to lazy bodyshot snipers like Counter Strike AWP'ers. Map design is aimed as area denial of the external walls task for the sniper, and if there are large glass walls or breached holes that the internal walls allow for interesting fire movement, so no creating barrels-o-fish for the sniper or even a possible automatic rifleman camped outside. 50BMG Barrett willy nilly unsupported in the standing position, with minimal follow up spread penalty almost since its semi-auto. They fix the broken mechanics like in Raven Shield ie. I've got no problems with a sniper class, as long as: